![]() Balancing work for Sultans and Kings DLC. ![]() Reworked edge scrolling increasing the area of scroll detection.AI hamlets will now properly level up, and increase in level, which will be saved on campaign reload.Fixed various issues with tutorial and Sultan and Kings campaign - greatly streamlining both the tutorial and the DLC.Fixed a major issue in Skirmish mode where some levels will not fully finish loading.Dear Rising DLC now also supports Skirmish mode.We can`t wait to share that game changing update with everyone!Īnd now lets take a closer look at what our 29th update has in store: Meanwhile work continues on the major milestone update 30 - that we are expecting towards the end of the month. In addition this update fixes a few important issues across the board- like hamlets not leveling up and scrolling the camera. We have another solid update today that adds some polish to the recently released DLCs - like adding Undead to the Skirmish mode, and fixing various balancing and other issues with Sultan and Kings DLC. Balanced out siege units for faster sieges.Balancing of starting conditions for Sultans and Kings expansion.Addition fixes and improvements to edge scrolling the camera.Further improvements to camera scrolling.Fix for world map resources sometimes not updating then buying something.Constructing walls on the world map now always deducts resources.Fixed various bugs with wall construction on the world map.Performance improvements on the world map.Loading world map is about 20% faster now.AI Lords will no longer train items in Passive mode, and focus on building up resources and estates.AI Lords are a lot more efficient at attacking enemy Kingdoms.AI Lords send armies to assist player a lot faster now.Player Kingdoms AI lords are a lot better at caring out tasks and stances.Starting conditions are a lot more geographically and historically accurate now.Diplomacy redesigns corrects all illogical starting enemies and alliances. ![]()
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